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1. +1 for bigger UI Fonts - in EVE General Discussion [original thread]
Edited by: Alexis Ne on 03/08/2011 18:27:47 30" @ 2560x1600. Crappy small font, blah-blah. Long overdue, blah-blah. I remember posting about this five or six years ago. This is a dead horse pretty much. CCP doesn't give a flying **** about ...
- by Alexis Ne - at 2011.08.03 18:21:00
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2. UI and font scaling - in Player Features and Ideas Discussion [original thread]
I'm a returning player after five years, or at least I thought I was. First, good things I see immediately: the new character editor is awesome , there's a skill queue ł finally ! But really the first thing I saw when I started the client was ...
- by Alexis Ne - at 2011.06.30 16:25:00
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3. Warning for refusing missions - in Player Features and Ideas Discussion [original thread]
Originally by: Lucas Garin I think a simpler and easier to implement way would be to just put a space between each line. There's plenty of room for it in the window. No, it wouldn't. If anything, it'd be a nice addition to the OP sugg...
- by Alexis Ne - at 2006.04.21 01:11:00
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4. Just an idea for us thievesą a lock-picking module. - in Player Features and Ideas Discussion [original thread]
Edited by: Alexis Ne on 26/03/2006 10:56:31 Also make the container send the signal and set the aggression timer when the lockpicking begins, not when it succeeds. (sp)
- by Alexis Ne - at 2006.03.26 10:56:00
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5. Just an idea for us thievesą a lock-picking module. - in Player Features and Ideas Discussion [original thread]
Sounds fun. Perhaps, increase the cycle time?
- by Alexis Ne - at 2006.03.26 10:34:00
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6. Bumping - in Test Server Feedback [original thread]
Edited by: Alexis Ne on 26/03/2006 10:28:50 Originally by: Sir Juri actually as its space where in its very possible to "bump". So going physics wont help you here m8. Annoying perhaps but its a fair tactic. I'm not sure where you'...
- by Alexis Ne - at 2006.03.26 10:26:00
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7. Frozen Corpse¦s - in Player Features and Ideas Discussion [original thread]
Nail them to the outsides of your outposts. That would be fun =)
- by Alexis Ne - at 2006.03.26 10:16:00
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8. do you feel the need for Speed? - in Player Features and Ideas Discussion [original thread]
There's just too many boring, repetitive, time-consuming, pointless tasks, that, once changed, would "ruin the balance". Maybe, just maybe, there's something wrong with the balance then? And please, oh please, don't count me as an ignorant "want ...
- by Alexis Ne - at 2006.03.26 10:13:00
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9. Idea: Give new caracters all basic learning lvl5 - in Test Server Feedback [original thread]
I totally agree with the idea. Or, better yet, make the advanced ones require lvl.4 instead of lvl.5. Learning skills and the inconvenience of managing the skill training are the only two reasons I'm not getting a couple of P^2 accounts. Say buh-...
- by Alexis Ne - at 2006.03.26 09:20:00
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10. Calculator change - in Player Features and Ideas Discussion [original thread]
Frankly, the in-game calculator sucks. Partly because the input system sucks in its own right. Whenever I need a calculator, I either use a windows one, or the desktop one. The one in EVE got neither the functionality nor the convenience of those...
- by Alexis Ne - at 2006.03.26 07:28:00
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11. do you feel the need for Speed? - in Player Features and Ideas Discussion [original thread]
I also think the travel times should be reduced. Many people argue that it'll make the universe smaller. Well, gee, did you manage to realize that yourselves? That's the very point! Whenever I need to get to someplace far away, I don't go "oh, w...
- by Alexis Ne - at 2006.03.26 01:23:00
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12. Why not? Drag-and-drop item links. - in Player Features and Ideas Discussion [original thread]
Arise and eat teh brains!!!11
- by Alexis Ne - at 2006.03.26 01:09:00
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13. Ships Insurance Policy - in Player Features and Ideas Discussion [original thread]
It recently occured to me how weird the ship insurance policy is in EVE. One can insure a battleship that goes into combat to destroy or be destroyed, and get the insurance payout if it pops. But that same battleship packaged and being transporte...
- by Alexis Ne - at 2006.03.26 01:07:00
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14. Corp and Local information - in Player Features and Ideas Discussion [original thread]
Discussed thoroughly already. That would be really, really convenient for the defenders, and that is the problem exactly. The way I understand it, local was never meant to be an early warning system. Even in its current state the local is a targe...
- by Alexis Ne - at 2006.03.26 00:36:00
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15. Improved Map Filters - in Player Features and Ideas Discussion [original thread]
That would be really nice. Lets one tell if there's actually some war going on there, or if it's just a bunch of people pod jumping ;)
- by Alexis Ne - at 2006.03.26 00:28:00
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16. CCP, It's not much to ask. - in Player Features and Ideas Discussion [original thread]
Edited by: Alexis Ne on 26/03/2006 00:23:47 Yeah, you can set it to remember the password, however this only works for the last account you've logged in with. Two of my friends are playing EVE and sometimes they ask me to change a skill for th...
- by Alexis Ne - at 2006.03.26 00:23:00
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17. Save Ship Setups - in Player Features and Ideas Discussion [original thread]
Wouldn't it be nice to store current ship fitting configuration for later use, just like the overview settings? This way one can switch conveniently between different setups with a single click, instead of manually placing each module in its plac...
- by Alexis Ne - at 2006.03.25 19:59:00
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18. ETA: ??? - in Player Features and Ideas Discussion [original thread]
Originally by: Ossprey Cause they are Estimated times And what exactly is that supposed to mean? A time when the skill training had been started is known, SP counter at that moment is known, SPs to the next level is a constant value,...
- by Alexis Ne - at 2006.03.19 09:25:00
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19. Signatures... - in EVE General Discussion [original thread]
Cheers =)
- by Alexis Ne - at 2006.03.05 21:07:00
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20. No Topic - in EVE New Citizens Q&A [original thread]
Yes, you are. Not being able to directly control one's ship and fake space physics don't exactly remind me of Elite. Glitches do, however ;)
- by Alexis Ne - at 2006.03.05 13:48:00
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